Helping people learn
Language-learning players and literacy games grew into a lasting interest in making practice engaging. BrainFusion carries that interest into new learning experiences.
Follow the learning thread →Work Over Time
A timeline of the thread running through my work: multimedia craft, software foundations, web and mobile products, engineering leadership, learning games, and building a business of my own. School, professional work, and personal experiments often grew alongside one another.
Work that connects
Language-learning players and literacy games grew into a lasting interest in making practice engaging. BrainFusion carries that interest into new learning experiences.
Follow the learning thread →From ActionScript controls to modular enterprise interfaces and today's web components, I've kept finding ways to make useful pieces work together.
Explore the early foundations →Cue-point editing and profiling tools sit alongside a newer generation of audio tools, development launchers, and browser utilities.
Explore the tools →Timeline
2004-2010 · Flash era
The early chapter was hands-on and multimedia-heavy: Flash, ActionScript, interface design, games, websites, video, and the kind of practical learning that comes from shipping real work for real people.
2008 · Education
Earned a Bachelor of Integrated Studies from Weber State University with emphases in Computer Science, Multimedia, and Graphic Design. That mix still explains a lot: systems thinking, visual craft, and a bias toward useful products. Coursework connected programming fundamentals to desktop interfaces, networked games, and database-backed websites while I was also building professional experience.
2009 · Building the foundations
At U.S. Institute of Languages, my work included the pieces behind the learning experience: reusable interface controls and players that loaded and managed lesson content. In 2009, I adapted an earlier Virtual Instructor implementation into a document class for the lesson player. Building useful parts was becoming as important to my work as building individual screens.
2011 · EdTech
Joined Reading Horizons and moved deeper into EdTech product development: building software for reading instruction, internal tools, games, lesson systems, and the technical foundations behind learning products.
2012-2018 · Early portfolio
The old portfolio is full of useful artifacts from this stretch: children's learning games, HTML5 experiments, WordPress and PHP sites, UI concepts, logos, video work, and design projects. It is not the main pitch anymore, but it is proof of range.
2013-2015 · Enterprise interfaces
Joined Loyalty when the web application was approximately one-third complete, finished its front end, and created the iOS and Android mobile version. On a three-person team, shared ActionScript and Flex code made it practical to bring the same customer-satisfaction data to mobile and deliver a pilot on schedule.
2015-2026 · Leadership
Stepped into engineering leadership at Reading Horizons, responsible for team direction, product delivery, architecture decisions, technical quality, and helping people do their best work.
2015 · April–August 2015
Created the Reading Horizons companion iPad games app between April and August 2015, ready for the upcoming school year. Adobe AIR let me reuse substantial ActionScript 3.0 code from the web games I had built and focus the remaining time on bringing the experience to the devices our elementary schools used.
2022-2023 · Internal tools
Led and built an internal knowledge platform to make engineering information easier to find, validate, and maintain. The core idea was simple: stale knowledge should be visible instead of quietly dangerous.
2024 · Founder chapter
Launched the business that became NexSolvo, with BrainFusion Learning as the first major product focus: game-based learning tools for teachers, trainers, and learners who need better retention without more complexity.
2026 · 2026 Focus
June 2026 priorities centered on supporting a major Reading Horizons product launch alongside growing NexSolvo and BrainFusion. This chapter reflects the balance between engineering leadership and building an independent business.
2026 · Now
Moved into a new role at Reading Horizons, partnering with departments to solve business problems through AI, automation, and custom software. The work combines hands-on engineering with helping employees use agentic workflows.
2026 · 2026 portfolio snapshot
By late 2026, my projects included tools for audio production, local development, and visual design work alongside games and web products. The same interest that led to early components and production utilities now shows up in desktop apps, automation, and browser tools. This collection includes working tools and product experiments at different stages.
Archive Layer
The early Flash, game, design, and web projects show range and roots. They should support the modern story instead of competing with it.