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RadioButton — class, package com.joebillman.controls
RadioButton(label:String, buildDefault:Boolean) — Constructor, class com.joebillman.controls.RadioButton
RadioButtonGroup — class, package com.joebillman.controls
RadioButtonGroup() — Constructor, class com.joebillman.controls.RadioButtonGroup
Rand — class, package com.joebillman.utils
Rand: This is a useful class for generating random items.
Rand(seed:uint) — Constructor, class com.joebillman.utils.Rand
Constructor.
random() — method, class com.joebillman.utils.Rand
random(); returns a number between 0-1 exclusive.
random() — Static Method , class com.joebillman.utils.Rand
ratio — Property, class com.joebillman.containers.Window
Gets or sets the ratio used in scaling the window.
rebuild(customAlignW:Number, customAlignH:Number) — method, class com.joebillman.containers.Window
Rebuilds window
RED — Constant Static Property, class com.joebillman.fx.ShineColor
redraw() — method, class com.joebillman.controls.Button
redraw() — method, class com.joebillman.controls.RadioButton
redraw() — method, class com.joebillman.fx.Reflection
Calls the cleanUp function and redraws the bitmap and mask
Reflection — class, package com.joebillman.fx
Reflection: This class dynamically creates a reflection for the display object that it is passed
Reflection(target:flash.display:DisplayObject) — Constructor, class com.joebillman.fx.Reflection
ReflectionBitmap — class, package com.joebillman.fx
Reflection: This class dynamically creates a reflection for the display object that it is passed
ReflectionBitmap(target:flash.display:BitmapData, targetW:Number, targetH:Number) — Constructor, class com.joebillman.fx.ReflectionBitmap
replaceSelectedText(value:String) — method, class com.joebillman.controls.TextInput
replaceText(beginIndex:int, endIndex:int, newText:String) — method, class com.joebillman.controls.TextInput
reset() — method, class com.joebillman.utils.Rand
reset(); resets the number series, retaining the same seed
reset() — Static Method , class com.joebillman.utils.Rand
restrict — Property, class com.joebillman.controls.TextInput
returnObject(obj:flash.display:DisplayObject) — method, class com.joebillman.utils.ObjectPool
Returns an item to the pool.
roundness — Property, class com.joebillman.controls.Button
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